Graphics
- 61
- I_COLLIDE
- An interactive and exact collision-detection library for convex polyhedra. Includes the source code (free for noncommercial use), relevant papers, and an MPEG demonstration.
- 62
- V-Collide
- A collision detection library for general polygon soups. Combines I_COLLIDE's "sweep and prune" algorithm with RAPID. Source available for noncommercial use.
- 63
- Blue Book
- OpenGL Reference Manual, 4th Edition - ISBN 0-321-17383-X, circa 1995; online. Documentation on how to implement OpenGL.
- 66
- OpenGL CSG Rendering
- Multi-pass algorithms for rendering volumetric intersection, difference and union.
- 68
- OpenGL Video Tutorial
- This video tutorial teaches 3D programming in C++ using OpenGL and GLUT. It covers both OpenGL syntax and 3D programming in general. It is designed to be beginner-friendly.
- 69
- flipCode.com
- Graphics and game programming tutorials. No longer maintained - however, provides good examples and source code.
- 72
- Bonzai Software
- 3D game engine based on the OpenGL API written in C++. Also real-time computer graphics examples using the OpenGL API.
- 73
- Crystal Space
- Free (LGPL) and portable 3D Game Development Kit written in C++, OpenGL and software renderer.
- 76
- GL2PS
- C library for creating high quality vector output (primarily PostScript) from an OpenGL application.