OpenGL CSG Rendering
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Scan day: 03 March 2014 UTC
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Description: Multi-pass algorithms for rendering volumetric intersection, difference and union.
Using OpenGL graphics hardware for solid modeling. These pages are related to my PhD research into CSG Rendering techniques using OpenGL. I was enrolled with the School of Aerospace, Mechanical and Manufacturing Engineering in Melbourne, Australia. Currently I work for
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Phone&Fax: 083721578
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Page title: | Nigel Stewart - Research |
Keywords: | Nigel Stewart,CSG,OpenGL,Z-Buffer,Z Buffer,Z-Buffer CSG,SCS Algorithm,Goldfeather Algorithm |
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IP-address: | 74.220.199.23 |
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Date | Creation Date: 21-jul-1999 Expiration Date: 21-jul-2014 |