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Bonzai Software

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Description: 3D game engine based on the OpenGL API written in C++. Also real-time computer graphics examples using the OpenGL API.
BonzaiSoftware | Computer Graphics, Software Development and Games Computer Graphics, Software Development and Games The rendering of transparent objects is not an easy task when using z-buffering. The reason is that the way z-buffering works requires to draw all transparent objects from back to front. However, this is not always possible since, for example, two triangles (or objects) could intersect each other, making it impossible to tell which one is in front of the other. To solve this problem, you need an algorithm which is order independent, hence the name order independent transparency. There are already a few algorithms for this: Using an A-Buffer,
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Page title:BonzaiSoftware | Computer Graphics, Software Development and Games
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IP-address:85.13.145.8

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Creation Date: 21-oct-2004
Expiration Date: 21-oct-2014