Graphics
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- Hardware Perlin Noise Demonstration
- Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
- 23
- Modeling Sprite Animation Using Finite State Automata
- Article by Diana Gruber on how to model sprite animation in a computer game.
- 24
- PseudoGrey
- Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
- 25
- Publications by Loic Barthe
- Comprehensive list of publications by L. Barthe on modelling from sketching, point based modelling, subdivision surfaces and implicit modelling.
- 26
- Shadow Generation Algorithms
- This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
- 27
- Stylized Depiction
- Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
- 28
- University of Florida Surflab
- Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
- 29
- Xvox demo
- Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
- 30
- comp.graphics.algorithms Frequently Asked Questions
- Basic computations frequently needed in graphics.
- 31
- Texture Mapping as a Fundamental Drawing Primitive
- Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-aliased text; and show of how texture mapping may be used as a fundamental graphics primitive for volume rendering, environment mapping, color interpolation, and contouring. (June 01, 1993)
- 32
- AirZip Accelerator
- Real time image compression library which handles a wide range of standard formats.
- 33
- Free Graphics Libraries, 3D/2D Engines, Animation
- Includes list of graphics libraries (to create and manipulate graphics), 3d and 2d engines.
- 35
- GrWin Graphics Library
- An easy to use free graphics library for Fortran and C(C++) available on Win32 platforms using MinGw, cygwin, VC++/VF or BCC. Interactive graphics programming can be made with it.