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Texture Mapping as a Fundamental Drawing Primitive

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Description: Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-aliased text; and show of how texture mapping may be used as a fundamental graphics primitive for volume rendering, environment mapping, color interpolation, and contouring. (June 01, 1993)
Texture Mapping as a Fundamental Drawing Primitive Texture Mapping as a Fundamental Drawing Primitive Texture mapping has traditionally been used to add realism to computer graphics images. In recent years, this technique has moved from the domain of software rendering systems to that of high performance graphics hardware.
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