Modeling Sprite Animation Using Finite State Automata
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Description: Article by Diana Gruber on how to model sprite animation in a computer game.
Modeling Sprite Animation by Diana Gruber What appears here is the original manuscript, as submitted to Jeff Duntemann. Any changes in the published version are due to Jeff's expert editing. Modeling Sprite Animation Using Finite State Automata
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Page title: | Modeling Sprite Animation by Diana Gruber |
Keywords: | Fastgraph, sprites, animation, graphics, fonts, programming, games, programmers tools, programmers library, finite state machines, fsm, source code, c, pointers, data structures, Diana Gruber, Ted Gruber |
Description: | In this article, we will talk about finite state machines, and their associated diagrams, in terms of how they can be used to model sprite animation in a computer game. The FSM model will give us a method for designing the code that controls the sprite animation. |
IP-address: | 72.167.219.190 |
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Date | Creation Date: 15-feb-1996 Expiration Date: 16-feb-2014 |