MUDs
- 181
- How to Learn MOO Programming
- Annotated list of tutorials in MOO programming, intended for non-programmers.
- 182
- JHCore - Home Page
- A core database. Features hypertext help, object integration and support for advanced clients. Programming interfaces may be unfamiliar to those accustomed to LambdaCore.
- 185
- MOO Programmer's Quick Reference Sheet
- A cheat sheet of the vocabulary used in MOOs. Cryptic for non-programmers.
- 186
- VMOO MCP Information
- Contains the most recent VMoo protocol specification and implementation of VMoo custom packages.
- 187
- WAIF Server Patch
- Adds WAIF objects, which are stripped objects that cannot have descendants and lack most of the built-in properties that normal objects have.
- 189
- Yib's Pet Rock: a MOO Programming Primer for Beginners
- A classic by LambaMOO wizard Yib, also available at LambaMOO. Step by step from beginner to fairly advanced work.
- 190
- Mordor
- Provides information about Mordor derived muds and offers the Isengard source code and documentation.
- 191
- Realms of Hell
- Mordor derived codebase. The site contains information on accessing the code repository.
- 192
- SocketMUD
- Barebone public domain Linux codebase available in C, C++, and Java. Site contains the source code, documentation, snippets, and useful links.
- 193
- CGMUD
- Graphical MUD system ported from AmigaMUD. Has a graphical MUD client written in Java and an efficient server written in C. CGMUD is not derived from any other MUD and has no licensing restrictions.
- 194
- DUMB
- The 'Diabolically Uncrashable MUD Builder' project aims to provide a server that is first and foremost stable and reliable. The DUMB language is a dialect of Lisp.
- 195
- Monster
- A multi-player adventure game originally for the VMS. The site contains the original source code and a Linux port in C.
- 196
- The ColdC Project
- A group of programmers involved in developing in ColdC. ColdC is an object-oriented database language designed for setting up persistent online servers, such as MUDs.