Historical
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- Maestro
- To have collected the most points, when the last applause card is put down. You collect the points by putting out your musicians in a row on the game board. However you must start every row by replace one of the marked musicians by a maestro.
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- The Old Pacific: a Review
- A 1903 Packard trip from San Francisco to New York completed in sixty-one days.
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- Review from The Game Cabinet
- Reviewed by Ken Tidwell. "Pirateer is an interesting little game that... I had dismissed as a simplistic roll the dice and move game... Then we slowly began to feel out some of the subtleties that make this game something more." Includes some basic strategy hints.
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- Pevans: Of sugar cane and tobacco plants
- Review of the board game by Paul Evans describing gameplay and possible approaches. (June 01, 2002)
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- Robin Hood
- Each scenario has its own prerequisites and targets. Sometimes are the targets different for the players in the same scenario. Features description and pictures of components.
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- Samurai
- To get the most points which requires that you both get most caught figures on one kind (high helmets, buddhas or rice fields) and a majority of the other tokens. You take a figures by having most "influence" over it, when the figure(s) are surrounded on land. The game finishes as soon all figures of one kind is taken away from the board, alternatively when 4 figures has been neutralized.
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- Sindbad
- To collect a fortune of a million Mischals and get back to Basra, by fighting monsters or trading in different cities. Features description, rules, review, and pictures of components.
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- Island of Pirates
- First stage is to take the map pieces from the other players. When you have all the pieces, you know where the treasure is located and you can rush away to the hidden place to get the chest. In the third and last stage, you have to run away.
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- The Key of the City / Stadens Nyckel
- To get the most reputation points (AP) when the move counter is on the last development card. Features description, rules, and pictures of components.
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- The Kingdom of Sweden / Svea Rike
- To collect as many reputation points as possible before 16 turns (=rulers) has passed. Those may be collected in different ways, as having a lot of gold, many fiefs, troops, history cards or traders. The game of the year in Sweden 1997.
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- Targui
- To get control over all of the game board and the other players to flight from the territories. You can also agree to play a certain number of turns. The player with most economic gains, then wins.
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- Tribes
- In Tribes, the players are cave men and women. They hunt and gather food, make their tribal laws, and deal with natural disasters. But the object of the game is simple: Look after the children! In this game, the way to win is to have the most kids, and do whatever you have to do to make sure they survive.
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- Vikingatid
- The player who have most victory points when all players have been Christianized, wins the game. The victory points are alloted in phase 9 in each turn, where conquered territories trading values give points, 2 points per Viking country where you are king during this turn and also 5 points for each unknown territory you have discovered this turn.
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- Quo Vadis
- Through negotiations with the other players, will you collect the highest number of laurels and have at least one of your senators at the highest council, when it's filled up to 5.
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