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Ray Tracing on Programmable Graphics Hardware

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Description: Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability of the graphics pipeline and explain how ray tracing can be mapped to graphics hardware.
Ray Tracing on Programmable Graphics Hardware Ray Tracing on Programmable Graphics Hardware , pp. 703-712, 2002. (Proceedings of ACM SIGGRAPH 2002). Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the graphics pipeline is likely to evolve into a general programmable stream processor capable of more than simply feed-forward triangle rendering.
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