Graphics
- 521
- TextureView 3.42
- Windows 95/98/NT free program that scans POV-Ray files for texture declarations and displays them in a list. Render a preview of these textures or create a new POV-Ray scenery file.
- 522
- FireFly/Material Room FAQ
- One of Poser 5's developers explains how to get optimal results from the FireFly renderer and the Material Room.
- 524
- The JCH Poser Page
- General tips and information, textures, characters, tutorials that include using transparency maps, adjusting texture Maps, using morph targets, creating props and animation.
- 525
- Working with Poser 5 Dynamic Hair in Vue 5
- Tips and advanced methods for importing Poser 5 dynamic hair into Vue d'Esprit 5.
- 529
- Animating the 'Floating Kick' Scene
- Detailed instructions on how to animate Trinity's kick at the beginning of the film, with screenshots.
- 530
- 3d Photorealistic Rendering
- Provides resources for Softimage XSI and 3D users, including videos, classes, tutorials, utilities, plugins, scripts, shaders, and models.
- 531
- Softimage Surface Continuity Manager Tutorials
- Five tutorials by Jeremy Birn that cover a multi-patch approach to NURBS modeling, which allows NURBS to be assembled into a seamless "quilt" of multiple NURBS surfaces, which together define a complex organic form.
- 532
- Things the RayDream Manual doesn't tell you
- Various tutorials by T. Petersen's on RayDream Studio.
- 534
- Persistence of Text
- Great introductory material on POV-Ray including information for Macintosh users
- 535
- All-Frequency Shadows
- Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. This gives good shadows.
- 536
- Animation and Rendering of Complex Water Surfaces
- Douglas Enright, Steve Marschner and Ronald Fedkiw describes a method designed to produce visually plausible water effects, for example the pouring of water into a glass and the breaking of an ocean wave.
- 537
- Bidirectional Estimators for Light Transport
- Eric Veach and Leonidas J. Guibas study techniques for reducing the sampling noise inherent in pure Monte Carlo approaches to global illumination.
- 538
- Efficient Image-Based Methods for Rendering Soft Shadows
- Presents two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources: Layered attenuation maps and coherence-based raytracing. Authors: Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laurent Moll.