Graphics
- 523
- Animating the 'Floating Kick' Scene
- Detailed instructions on how to animate Trinity's kick at the beginning of the film, with screenshots.
- 524
- 3d Photorealistic Rendering
- Provides resources for Softimage XSI and 3D users, including videos, classes, tutorials, utilities, plugins, scripts, shaders, and models.
- 525
- Softimage Surface Continuity Manager Tutorials
- Five tutorials by Jeremy Birn that cover a multi-patch approach to NURBS modeling, which allows NURBS to be assembled into a seamless "quilt" of multiple NURBS surfaces, which together define a complex organic form.
- 526
- Things the RayDream Manual doesn't tell you
- Various tutorials by T. Petersen's on RayDream Studio.
- 528
- Persistence of Text
- Great introductory material on POV-Ray including information for Macintosh users
- 529
- All-Frequency Shadows
- Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. This gives good shadows.
- 530
- Animation and Rendering of Complex Water Surfaces
- Douglas Enright, Steve Marschner and Ronald Fedkiw describes a method designed to produce visually plausible water effects, for example the pouring of water into a glass and the breaking of an ocean wave.
- 531
- Bidirectional Estimators for Light Transport
- Eric Veach and Leonidas J. Guibas study techniques for reducing the sampling noise inherent in pure Monte Carlo approaches to global illumination.
- 532
- Efficient Image-Based Methods for Rendering Soft Shadows
- Presents two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources: Layered attenuation maps and coherence-based raytracing. Authors: Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laurent Moll.
- 533
- Henrik Wann Jensen's Publications
- A list of publications mainly about Photon Mapping, Global Illumination and rendering natural phenomenon such as fire, skin and smoke.
- 534
- Improved Noise by Ken Perlin, Reference Implementation
- An implementation in java of Perlin's 2002 SIGGRAPH paper (available in PDF format) describing a improved noise generating function.
- 535
- Jules Bloomenthal Published Papers
- Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface Polygonization, Convolution Surfaces and Transformations and Geometry.
- 536
- Prof. Dr. Alexander Keller
- Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods for transport equations and wavelets and the lifting scheme.
- 537
- Radiance Technical Papers
- Various papers describing the free radiance highly accurate ray-tracing software system for UNIX computers.
- 538
- Ray Tracing on Programmable Graphics Hardware
- Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability of the graphics pipeline and explain how ray tracing can be mapped to graphics hardware.
