Mizanin, Marek - Zanir
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Scan day: 14 September 2019 UTC
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Description: 3D graphic programs using OpenGL or Direct3D with source code (C++).
Horizon Mapping is sometimes name also self shadowing. The bump on surface cast shadows on surface. I used Program request pixel shader 1.1. Uses also ps 1.4. Program show stencil shadow on many lights. This is vertex lighting, per pixel lighting and per pixel lighting with offset mapping.
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Page title: | Zanir |
Keywords: | 3D,OpenGL,Direct3D,DirectX,DX,java,graphics,language C,Visual C++ |
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IP-address: | 185.64.219.6 |
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Date | created: 25.05.2015 12:15:46 created: 19.02.2016 10:58:34 registered: 13.11.2000 13:41:00 changed: 04.05.2016 14:18:16 changed: 15.05.2018 21:32:00 |