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Wave Field Synthesis and Holophony

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Description: Provides information with animations on a wave field synthesis based holophony approach to reproducing the acoustics of the opera house in the living room.
Holophony - the path to true spatial audio reproduction In the recording room of a sound event, the acoustic source is originating complex pattern of reflections. Truly spatial audio reproduction has to restore the wave fronts of the source itself, as well as her reflections, from its correct starting point – irrespective of the listener's position. That is not feasible in the traditional, phantom source based procedures. The starting points migrate dependently the listener’s position. Assigning all spatial information to some channels cannot truly reconstruct the genuine impression of the recording room. We cannot describe the complex structure of the sonic field simply as the signal difference between some single points. By attempting to increase the immersion with the number of channels, we have lost the substance of the sources itself. We are not really immersed into the sonic field. The sound sources are only around us. Ghostlike now, somehow dematerialized, and disappearing, in case we want draw near.
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Page title:Holophony
Keywords:Holophony,3d audio,WFS,immersion
Description:Holophony approach by 3D wave field synthesis
IP-address:81.169.145.158

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Changed: 2008-08-05T14:34:11+02:00
Changed: 2006-12-04T23:27:06+01:00
Changed: 2006-12-05T00:35:07+01:00