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Chevette Reconstruction and Animation Project

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Description: A three-dimensionally texture mapped model of a 1980 Chevette and information on how it was created.
Chevette Reconstruction and Animation Project In the summer of 1991, while ostensibly working on a railroad track condition database at the University of Illinois, I decided that I wanted a three-dimensional computer model of my 1980 Chevette. After some thought and experimentation, I devised the following method of transforming digitized pictures of the car into a reasonably accurate, texture-mapped model. I parked the car next to a tall building and, assisted by friend Ken Brownfield, took telephoto pictures of it from the front, top, sides, and back. I manually located the silhouette of the car in each image, and used the silhouettes to carve out a voxel sculpture of the car. The surfaces of the exposed voxels were then colored according to the images. I then created a short animation of the Chevette flying across the screen. Although (and perhaps because) the final model has flaws resulting from specularities, missing concavities, and imperfect image registration, it unequivocally evokes an uncanny sense of the actual vehicle.
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Page title:Chevette Reconstruction and Animation Project
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IP-address:173.254.28.124

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Creation Date: 28-jan-2011
Expiration Date: 28-jan-2015