Platform
- 342
- Gaming Target
- Review, by Matt Swider. "If given the chance to play a mere ten seconds of the game, you’re sure to realize the intense thrill that Sonic Advance can bring, mostly due to the spectacular level design, special effects, and booby traps." [Score: 9 out of 10] (May 23, 2002)
- 344
- The Next Level
- Review, by AFX: "It’s fast fun, and it’s the sort of game any GBA owner should have." [Grade: B+]
- 345
- WorthPlaying
- Review, by Carlos: "Fans of the platforming genre and Sonic alike would do well to pick up this game." [Score: 8.3 out of 10]
- 346
- Gaming Target
- Review, by Tim McGrew: "Although the difficulty will definitely catch a few Sonic veterans off guard at first, the rewards are definitely worth the effort." [Score: 9.1 out of 10] (April 25, 2003)
- 347
- Gaming Target
- Preview, by Jeremy Siegel: "Well, maybe this is the path that Sonic should stay on, at least for now." (March 16, 2004)
- 348
- Worthplaying
- Review: "Sonic Battle is a surprisingly creative, fun take on mascot-driven fighting games." [Score: 7.5 out of 10]
- 349
- Gaming Target
- Review, by D'Marcus Beatty: "Sonic Battle isn’t the best fighting game in its genre, but it does enough things well to make it into a good game." [Score: 7 out of 10] (March 05, 2004)
- 350
- WorthPlaying
- Review by Geson Hatchett, with screen shots. Compares implementation between GameCube, Xbox, and PlayStation 2 versions.
- 351
- WorthPlaying (PlayStation 2)
- Preview, by Geson Hatchett: "Sonic Heroes is an imperfect, yet highly fun game."
- 353
- GameSpy
- Preview, by Benjamin Turner: "The game is fast and beautiful, and calls to mind many key elements of the classic Genesis games." (December 18, 2003)
- 355
- Jet Set Willy in Java
- Conversion to Java, using the data from the original game to construct the rooms and sprites.
- 356
- Game Boomers
- Reviewed by Gemlin, [A]. "If you enjoy action, this is a definite winner, and so, finally, I have to give this game an A!"
