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Object Oriented Games

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Description: Essay by David Librik on the design of a new object-oriented system for adventure games
Hi there, This is my second message to this delightful medium, which I have only recently discovered. The first one was about the report I am writing about the possibilities of using object-oriented programming in game design. I got some very useful replies to that one (thank you very much), so I'll try another one. My report should be finished near the end of November. After that I will choose a subject to finish my studies with and this will probably be the design of a new object-oriented system for adventure games. Now I can hear you say "Aren't there already several systems around?", to which I can reply "Hey, count the number of wordprocessors and desktop publishers". But this is not the point. The important thing is: this could be the first official study project on a university, dealing with adventure games (Well, at least the first at my university, that is). I already have some ideas of the different possibilities that I could come across: 1. The system should be as general as possible, of course, to allow the development of a multitude of adventure games (which will not be my job). Trivial. 2. Repeating descriptions of area's/objects/actions and answers of NPC's should be variable according to all possible systems: linear, circular, random, whatever. This should also be the case for the results of actions, position of objects, storyline, etc. 3. There should be virtually no difference between NPC's and the players character. NPC's should be able to communicate with each other (like in Lure of the Temptress), perform actions on objects, carry them, etcetera. 4. It would be nice to introduce a state of mind for all the NPC's. The number of games that make the NPC's forget that I kicked or insulted them within seconds are innumerable. The storyline could depend on how you treat other characters. Changing feelings of NPC's towards other characters could make the game very enjoyable. 5. NPC's should be able to know things of other characte
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