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Brass Lantern Interactive Fiction Theory

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Description: The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis.
Thoughts on the art and craft of adventure game design. The articles cover design issues, elements of adventures such as puzzles, and analyses of successful games. What if the room, the basic structural unit of most interactive fiction, obscures other ways of organizing and thinking about interactive fiction? Nathan Jerpe looks at the room as a metaphor and explores what other metaphors might replace it.
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Page title:Interactive Fiction Theory
Keywords:theory interactive fiction adventure game design puzzles analysis
Description:The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis.
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Creation Date: 2001-10-05T02:53:23Z
Expiry Date: 2015-10-05T02:53:23Z