Brass Lantern: Brian Moriarty Interview
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Description: Brian Moriarty talks about designing online MUDs for Skotos, and his thoughts on interactive fiction.
(January 01, 2001)
Brass Lantern Brian Moriarty Interview This interview took place as part of a , a company working on online text-based multiplayer games. According to Brian, there are similarities between designing games for Skotos and for Infocom. "[Trinity and Skotos's games] are both text, and I love manipulating text in real time. Algorithmic manipulation of text is fascinating, a fascinating problem. And I've never lost my love for it, but I haven't been able to do it much in the past fifteen years, y'know." He laughs. "So now I'm getting to do it again, and I have really good tools for doing it now, so that's terrific."
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Page title: | Brass Lantern Brian Moriarty Interview |
Keywords: | brian moriarty infocom implementor trinity text adventure designer skotos |
Description: | Brian Moriarty talks about designing online MUDs for Skotos, and his thoughts on interactive fiction. |
IP-address: | 173.199.168.208 |