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Description: Solutions to many parts of the game.
Star Trek: Judgment Rites walkthrough - solution Interplay Productions Presents: Star Trek: Judgment Rites - Hint File --Federation-- Tips for fighting the Elasi pirates. ------------------------------------- Depending on the difficulty level you set in the beginning, you will have to fight one or two Elasi pirates. In any case, the dangerous one is the one firing the three photon torpedoes. Concentrate fire on this particular craft, if you are fighting both Elasi. The best tactic is to fire phasers continuously, and fire photons only at close range or with enough lead, at one target until that target flees. Adjust the difficulty level if all else fails. How to escape from the jail cell. ---------------------------------- It is possible to convince the guard to let you out. Remind him of his father. If all else fails, find the weak part of the wall. Use Spock on that part of the wall. Getting your equipment back. ----------------------------- If the guard is unconscious, search him to find a passcard. Use the passcard on the locker controls. Your phasers, communicators and tricorders are in the lockers. Where you need to go first. ---------------------------- After escaping from the cell, you should go to the left side of the station. This is the side with the computer room, your first destination. What to do if security forces are stunning you. ------------------------------------------------ You will have to be a quick shot. Only use your stun phaser to fire back as soon as you see a security guard. You should have enough time to stun the guards. If one of your party is stunned, they will recover. Tips for defeating the chess program. -------------------------------------- After using spock on the chess board, the best course of action is to not take the completely aggressive or defensive moves. You will always be giving a choice of three moves, one of the moves is too aggressive, and the other is too defensive. Pick the remaining move. How to stop the gas in the transporter room. ------------------------------
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