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Description: Interview with David Braben by Angus Manwaring, originally conducted for uk.games.video.playstation . Discusses Playstation support and design considerations. (April 01, 2000)
David Braben Interview for uk.games.video.playstation ------------------------------------------------------- AM: Will you be supporting the Sony Playstation? DB: Yes. AM: What projects do you have under development, and how many. DB: We have several, but I can't discuss them I'm afraid. AM: Have you had the chance to delve deeply into the Playstation hardware? DB: That's a difficult one, the Playstation has a lot of libraries, it has excellent hardware. It certainly drives games in a certain style. Its graphics capabilities are superior to its mathematical ability. AM: How do you rate Playstation software to date? DB: Its getting a lot better. I don't go a bundle on one-on-one fighting games, of which there are quite a lot. AM: Are there any releases in particular that you admire? DB: I quite like the "Die Hard Trilogy"............. and the effects in "Alien Trilogy". AM: What sort of effects? DB: Well, the sounds from the films produce a good atmosphere. AM: Yes, I love that quick firing machine gun sound! DB: Yes. AM: The appeal of "Elite" seems to have been, that around an excellent shoot-em-up was a game full of choices and exploration, do you think that open-ended style has a market with Playstation owners? DB: [no hesitation] Oh yes. AM [thinking on his feet] So why hasn't it happened? DB: Its hard to get it right. There's a lot of pre-judgement out there. Some people think, "a Playstation game *shall be* arcade", or "*shall be* something else". When we were trying to sell "Elite" it was rejected for being too different, it wasn't "Space Invaders" and there wasn't a "goal". EMI rejected it. AM: You and the Beatles? [laughs] DB: Exactly! AM: What's your favourite colour? Sorry, just kidding. Can you indicate when we might see a Frontier Developments game for the Playstation? DB: Not this year. AM: Mid way next year? DB: That's about right, yes. AM: Now that you work with a team,
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