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Heavy Ordnance

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Description: Using the Reflex System players live out their childhood fantasies.
Heavy Ordnance A Reflex Roleplaying Game by Christopher Blankley In the fourth grade, Mrs. Watkins gave me a D in Mathematics. I was not a happy camper. Now she's a blood thirsty demon from the seventh plane of hell, And I have a Mini gun with 2000 rounds of HESH ammo. Mrs. Watkins, Class is back in session. Legal Notice: Heavy Ordnance and the Reflex System are (c) copyright Christopher Blankley and Reflex Systems. Unauthorized repoduction for profit is prohibited. Section I: Character Creation I.I Prelude You had always known that School was hell, but now-a-days your sure of it. A runaway nuclear reaction in the cafeteria meat loaf had blasted portions of your Elementary School into the nether regions of hell; and all of your teachers have been possessed by brain hungry demons. Now there's just you, the stockpile of armaments from the local National Guard base, and two years of DOOM experience between the safety of home, and eternal oblivion. Good thing your mother packed you a lunch, your going to need it. I.II Introduction "I do if for the kicks, baby." -Biker Chick, Wild Rebels Welcome to Heavy Ordnance, the second Roleplaying Game to use the Reflex Roleplaying System. Heavy Ordnance is a satirical Roleplaying Game where the players play prepubescent school children with large military surplus weaponry. A nasty accident, involving some weapons grade plutonium and the cafeteria meat loaf, has blasted portions of your hometown into the many levels of hell; and all citizens the elder side of puberty have been turned into brain sucking monsters. Luckily, your Elementary School was built next door to the local National Guard base, and yourself, and the rest of your fifth grade class, have armed themselves. Now all you have to do is figure out which end of the bazooka is the business end, before the Principle smashes down the door and snacks on your entrails. I.III The System (The below discussion assumes that the reader has a basic understanding of Roleplaying theory: Players, Characters, GM,
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Creation Date: 23-apr-1997
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