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Elfenwizards

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Description: Game Cabinet review by Mike Siggins.
Elfenwizards is the seventh in the White Wind 'limited' edition series (hard to believe eh?) and joins the ranks of such worthies as Elfenroads, Santa Fe, Freight Train and, umm, Mush. Before we start, in the absence of a Siggins review, I think it is best to state that the latter game didn't live up to potential. I played it three or four times in the end and eventually realised that it wasn't going to transform into another classic title from the Moonman. It seems most of you would agree. Why do I bring this up? Because with a few detractors whining about the excellent Freight Train, and accurate claims that Phantoms was not a Moon design, it seemed to some that the well had run dry. To my mind this puts some pressure on Elfenwizards (and Alan) to be a success, both critically and, more importantly, on the gaming table. Whether Alan realised this or not is perhaps moot, but either way Elfenwizards is a staunch restatement of his design techniques and a game that I can commend to you as highly playable and entertaining.
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