Ray Tracing Introduction from SIGGRAPH
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Scan day: 16 February 2014 UTC
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Description: A basic introduction to building a ray tracer, with some pointers to more advanced subjects at the end.
Ray Tracing is a global illumination based rendering method. It traces rays of light from the eye back through the image plane into the scene. Then the rays are tested against all objects in the scene to determine if they intersect any objects. If the ray misses all objects, then that pixel is shaded the background color. Ray tracing handles shadows, multiple specular reflections, and texture mapping in a very easy straight-forward manner.
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