Introduction to Graphics Programming using WFC
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Description: This article describes how to use the WFC Graphics object to access the high-performance graphics capabilities of the Windows Platform. (Microsoft)
Introduction to Graphics Programming Using WFC Introduction to Graphics Programming Using WFC The display of graphical objects in Microsoft® Windows® occurs through the graphics device interface (GDI), a device-independent graphics output model that processes graphical function calls from a Windows-based application and passes those calls to the appropriate device driver. The driver performs the hardware-specific functions that generate output. By acting as a buffer between applications and output devices, the GDI presents a device-independent view for the application while interacting in a device-dependent format with the device.
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| Page title: | Introduction to Graphics Programming Using WFC |
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| NS | Name Server: NS1.MSFT.NET Name Server: NS2.MSFT.NET Name Server: NS3.MSFT.NET Name Server: NS4.MSFT.NET Name Server: NS5.MSFT.NET |
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| Date | Creation Date: 02-may-1991 Expiration Date: 03-may-2021 |
