Reprints of Works by Diana Gruber
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Description: Articles and book chapters by Diana Gruber on the subject of game design and programming.
Articles and Book Chapters by Diana Gruber Reprints of Works by Diana Gruber Dr. Dobbs Game Programming Sourcebook. Making sprites move together is easy. It's all in the data structures! Visualizing sprite animation as a finite state machine.
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Page title: | Articles and Book Chapters by Diana Gruber |
Keywords: | Fastgraph, Action Arcade Adventure Set, sprites, graphics, programming, games, programmers tools, programmers library, software marketing, Coriolis, Dr. Dobbs Journal, PC Techniques, Visual Developer, sprites, tiles, source code, data structures, mode x, C, C++, Michael Abrash, Jeff Duntemann, Diana Gruber, Ted Gruber |
Description: | Reprints of works by Diana Gruber, including articles for game programers with source code. Articles appeared in PC Techniques, Visual Developer, Dr. Dobbs Journal Source book, and chapters from the book Action Arcade Adventure Set. |
IP-address: | 72.167.219.190 |
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Date | Creation Date: 15-feb-1996 Expiration Date: 16-feb-2014 |