On the Web
- 102
- Ryze Business Networking
- Members get a free networking-oriented home page and can send messages to other members. They can also join special Networks related to their industry, interests or location.
- 103
- Service LineProfile
- Offers people 18 years old and over the option to create a free profile in one line.
- 105
- Tagged
- Allows users to send messages, leave comments, browse photos, watch videos, play games, give tags and chat.
- 106
- Taltopia
- A social networking platform that connects aspiring talent with fans and industry professionals.
- 107
- The Hospitality Club
- A network of people around the world who offer accommodation, advice and help for travelers. Free membership.
- 109
- Webs
- Space for individuals, groups, or small businesses to share photos and videos, open a store, and build a member community.
- 110
- Where Are You Now? (WAYN)
- A travel and lifestyle social networking community designed for members to meet others, keep friends and family informed of their whereabouts and activities, and share experiences.
- 113
- Zooomr
- Offers online photo sharing. Users can securely and privately show photos to friends and family, or weblog the photos taken with a camera phone.
- 115
- Community Networks: Putting People First
- Editorial by Michael Mulquin. Discusses the role of Community Networks in delivering new information and communications technologies to UK residents. Most content is applicable elsewhere as well. [PDF]
- 116
- Community is Dead; Long Live Mega-Collaboration
- Usability expert Jakob Nielsen's take on Online Communities: "The Web is not a community: a huge impersonal city is a better metaphor. User-contributed content can be valuable (if edited), but chat rooms should be avoided because of participation inequality."
- 117
- CornerWays, LLC
- Online community development company that provides online community building, consulting and design services worldwide.
- 118
- Crisp
- Helps companies manage and moderate all online content within both private online communities, MMOs, virtual worlds and public social media.