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Amit's Thoughts on Path-Finding

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Description: Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
The problem we’re trying to solve is to get a game object from the starting point to a goal. addresses the problem of finding a good path from the starting point to the goal―avoiding obstacles, avoiding enemies, and minimizing costs (fuel, time, distance, equipment, money, etc.).
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Page title:Amit’s A* Pages
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activated: 04-Oct-1985
last updated: 07-May-2009
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